Deformation
Deformation commands deform the contents of the given region into new shapes and forms.
All sub-commands are under //ezdeform
(//ezd
)
e.g //ezdeform hexagonalize
List of subcommands

//ezdeform``
hexagonalize
//ezdeform``
hexagonalize
Hexagonalize
//ezdeform hexagonalize [
size
] [
air_gap
] [
x_rotation
] [
z_rotation
] [
offset_angle
] [
-w <profile>
]
Deforms the region into hexagonal columns.
Size (Default: 12): Sets the size of hexagons.

Air Gap (Default: 0.0): Defines the width of the air gap between columns.

X Rotation (Default: 0.0): Sets the column rotation angle along the X-axis, in degrees.

Z Rotation (Default: 0.0): Sets the column rotation angle along the Z-axis, in degrees.

Offset Angle (Default: 60.0): Adjusts the offset angle, controlling the shape (range: 0-90 degrees).

-w: See Smoothblocks.

//ezdeform``
noise
//ezdeform``
noise
Noise
//ezdeform noise <
noise
> [
strength
] [
-z <zoom>
] [
-s <seed>
] [
-w <profile>
]
Deforms region according the given noise field.
Noise: Specifies the type of noise to use for deformation.
Strength (Default: 2.0): Sets the strength of the noise effect.

Zoom (Default: 1): Determines the scale of the noise.

-s <seed> (Default: -1): Optional seed for the noise pattern.
-h: When used, only deforms the region horizontally.

-v: When used, only deforms the region vertically.

-w: See Smoothblocks.

//ezdeform``
rotate
//ezdeform``
rotate
Rotate
//ezdeform rotate <
angle
> [
-o
] [
-w <profile>
]
Rotates region clockwise with the the center of rotation being the center of the selection (or the player's head position using -o) and with the player aim defining the axis of rotation.
Angle: Sets the angle of rotation, in degrees.

-o: When used, uses the player's position as the center of rotation instead of the selection's center.
-w: See Smoothblocks.

//ezdeform``
voronoialize
//ezdeform``
voronoialize
Voronoialize
//ezdeform voronoialize [
size
] [
air_gap
] [
-s <seed>
] [
-w <profile>
]
Deforms region to randomly distributed voronoi cells.
Size (Default: 12): Determines the size of the voronoi cells.

Air Gap (Default: 0.0): Specifies the width of the air gap between cells.

-s <seed> (Default: -1): Optional seed for generating the pattern.
-w <profile>: See Smoothblocks.

//ezdeform``
voronoialize2
//ezdeform``
voronoialize2
Alternative Voronoialize
//ezdeform voronoialize2 <
amount
> [
air_gap
] [
-s <seed>
] [
-r <uniformity>
] [
-n <normalOffset>
] [
-w <profile>
]
Deforms the region to Voronoi cells distributed along the surface shape. Could more accurately preserve the original shape compared to the first voronoialize.
Amount: Specifies the cell amount in the voronoi pattern. A small amount naturally leads to larger cells and vice versa.

Air Gap (Default: 0.0): Determines the width of the air gap between cells.

-s <seed> (Default: -1): Optional seed for generating the pattern.
-1
will randomly generate a seed.-r <uniformity> (Default: 15): Sets the voronoi seed point repulsion iteration count. 0 means fully random. 15 iterations lead to a more uniform/even appearance.

-n <normalOffset> (Default: 5): Technical parameter. Adjusts how deep the cell seed is positioned into the shape. Larger/Thicker shapes could benefit from a larger value. Thinner shapes should use a smaller value if the generation breaks down.
-w <profile>: See Smoothblocks.

//ezdeform``
voxelize
//ezdeform``
voxelize
Voxelize
//ezdeform voxelize <
scales
> <
gap
> <
distortion
> [
-i <primary>
] [
-j <secondary>
] [
-s <seed>
] [
-hv
] [
-w <profile>
]
Deforms region into larger cuboid shapes.
Scales (Default: 3): Sets the scale of the cuboids.

You may put three comma-separated values to define the dimension for each axis.
Gap (Default: 0.0): Defines the width of the air gap between voxels.

Distortion (Default: 0.0): Adjusts the strength of random grid distortion (range: 0-1).
-s <seed> (Default: -1): Optional seed for the distortion.

-i <primary> (Default: y): Specifies the y-axis direction for grid.

-j <secondary> (Default: -x): Specifies the x-axis direction of the grid.

-h: When used, only voxelizes horizontally.


-v: When used, only voxelizes vertically.


-w: See Smoothblocks.
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