Deformation

All sub-commands are under //ezdeform (//ezd) e.g //ezdeform hexagonalize

//ezdeform ...

hexagonalize

Hexagonalize

//ezdeform hexagonalize [size] [air_gap] [x_rotation] [z_rotation] [offset_angle]

  • Size (Default: 12): Sets the size of hexagons.

  • Air Gap (Default: 0.0): Defines the width of the air gap between columns.

  • X Rotation (Default: 0.0): Sets the column rotation angle along the X-axis, in degrees.

  • Z Rotation (Default: 0.0): Sets the column rotation angle along the Z-axis, in degrees.

  • Offset Angle (Default: 60.0): Adjusts the offset angle, controlling the shape (range: 0-90 degrees).

noise

Noise

//ezdeform noise <noise> [strength] [-z <scale>] [-s <seed>]

  • Noise: Specifies the type of noise to use for deformation.

  • Strength (Default: 2.0): Sets the strength of the noise effect.

  • Scale (Default: 1): Determines the scale of the noise.

  • -s (Default: -1): Optional seed for the noise pattern.

  • -h: When used, only deforms the region horizontally.

  • -v: When used, only deforms the region vertically.

rotate

Rotate

//ezdeform rotate <angle> [-o]

  • Angle: Sets the angle of rotation, in degrees.

  • -o: When used, uses the player's position as the center of rotation instead of the selection's center.

voronoialize

Voronoialize

//ezdeform voronoialize [size] [air_gap] [-s <seed>]

  • Size (Default: 12): Determines the size of the voronoi cells.

  • Air Gap (Default: 0.0): Specifies the width of the air gap between cells.

  • -s (Default: -1): Optional seed for generating the pattern.

voronoialize2

Placeholder Name

//ezdeform voronoialize2 <amount> [air_gap] [-s <seed>] [-r <seed_repulsion>] [-n <normalOffset>]

  • Amount: Specifies the cell amount in the voronoi pattern.

  • Air Gap (Default: 0.0): Determines the width of the air gap between cells.

  • -s (Default: -1): Optional seed for generating the pattern.

  • -r (Default: 15): Sets the voronoi seed point repulsion factor.

  • -n (Default: 5): Adjusts the normal offset factor, which can be decreased for thinner shapes.

voxelize

Voxelize

//ezdeform voxelize <scales> <gap> <distortion> [-i <primary>] [-j <secondary>] [-s <seed>] [-hv]

  • Scales (Default: 3,3,3): Sets the scale for each dimension.

  • Gap (Default: 0.0): Defines the width of the air gap between voxels.

  • Distortion (Default: 0.0): Adjusts the strength of random grid distortion (range: 0-1).

  • -i (Default: y): Specifies the primary axis for grid rotation.

  • -j (Default: -x): Specifies the secondary axis for grid rotation.

  • -s (Default: -1): Optional seed for random distortion.

  • -h: When used, only voxelizes horizontally.

  • -v: When used, only voxelizes vertically.

Last updated