Placement
Last updated
Last updated
ezEdits provides multiple ways to quickly and precisely place clipboards, schematics, and expression-based shapes, which we refer to as 'structures'.
The relevant commands and brushes (introduced in version 0.12.0) are:
All six commands are based on the same underlying placement method. As a result, all six commands share the same syntax and parameters.
This Placement wiki has multiple subpages. Below you find an overview of the subpages.
Covers the parameter (necessary for place/scatter/array (and ezspline structure)).
Covers the parameters (available for place/scatter/array) and the accompanying flags:
Covers the following flags (available for place/scatter/array):
Covers the following flags (only available for scatter):
Covers the following flags (only available for array):
Additionally, the command //ezdebug removeVisualiserEntities
will remove any entities spawned by ezEdits from your world in case they got bugged somehow and were not despawned correctly, which should never happen, but there you go.
Note for server admins: The three placement brushes spawn BlockDisplay entities (only visible to the player using their brush) to help visualise the of the brushes. You may disable the visualisation entities entirely or change how often they are updated in the config.yml
under visualisations
.
//ezplace
//ezpl
Places a single structure at the player's position.
Accepts Placement Parameters.
//ezbrush place
//ezbr pl
Brush that places a single structure at each brush click's target.
Accepts Placement Parameters.
//ezscatter
//ezsc
Places multiple structures within a selected region.
Accepts Placement Parameters and Scatter Parameters.
//ezbrush scatter
//ezbr sc
Brush that places multiple structures in the area of each brush click's target.
Accepts Placement Parameters and Scatter Parameters.
//ezarray
//ezar
Places multiple structures sequentially along a path.
Accepts Placement Parameters and Array Parameters.
//ezbrush array
//ezbr ar
Brush that places multiple structures along a brush stroke.
Accepts Placement Parameters and Array Parameters.
//ezplace
//ezbrush place
//ezscatter
//ezbrush scatter
//ezarray
//ezbrush array