Permissions
List of permissions within ezEdits
Permissions are grouped into permpacks which can be granted with ezedits.permpack.***
ezedits.general.wiki
/ezedits wiki Prints the link for this wiki in chat
Basic
ezedits.general.info
/ezedits info Prints basic plugin info in chat
Basic
ezedits.general.quiet
/ezedits quiet Toggles on/off some of the chat messages from ezEdits
Basic
ezedits.admin.reload
/ezedits reload Reloads the config
Admin
ezedits.array
//ezarray Places multiple structures sequentially along a path
Advanced
ezedits.brush.array
//ezbr array Allows placing multiple shapes or 3d structures along a drawn path
Advanced
ezedits.brush.gradient
//ezbr gradient Binds the gradient brush to an item
Intermediate
ezedits.brush.gradientstroke
//ezbr gradientstroke Binds the gradient stroke brush to an item
Intermediate
ezedits.brush.paletteshift
//ezbr paletteshift Binds the palette shift brush to an item
Intermediate
ezedits.brush.scatter
//ezbr scatter Allows placing multiple shapes or 3d structures in an area
Advanced
ezedits.debug
//ezdebug ... Various debug commands. Not required for normal use
Admin
ezedits.debug.loadingbar
//ezdebug clearLoadingBars Clears any active progress bar on screen.
Basic
ezedits.deform.hexagonalize
//ezdeform hexagonalize Deforms the blocks in selection into hexagonal pillars
Intermediate
ezedits.deform.noise
//ezdeform noise Deforms the blocks in selection based on a given noise
Intermediate
ezedits.deform.rotate
//ezdeform rotate Rotates the blocks in selection
Basic
ezedits.deform.voronoialize
//ezdeform voronoialize Deforms the blocks in a selection into voronoi cells
Intermediate
ezedits.deform.voronoialize2
//ezdeform voronoialize2 Deforms the blocks in a selection into voronoi cells approximating the input shapes
Intermediate
ezedits.deform.voxelize
//ezdeform voxelize Deforms the blocks in a selection into voxels
Intermediate
ezedits.flow.flowfield
//ezflowfield Generates a flowfield within a selection
Intermediate
ezedits.flow.flowline
//ezflowline Creates a single flow line from the player position
Intermediate
ezedits.gen.cone
//ezshapes cone Generates a Cone at the player's position
Basic
ezedits.gen.polydome
//ezshapes polydome Generates a Polydome at the player's position
Basic
ezedits.gen.polygon
//ezshapes polygon Generates a Polygon at the player's position
Basic
ezedits.gen.square
//ezshapes square Generates a Square at the player's position
Basic
ezedits.gen.tetrahedron
//ezshapes tetrahedron Generates a Tetrahedron at the player's position
Basic
ezedits.gen.torus
//ezshapes Torus Generates a Torus at the player's position
Basic
ezedits.mask.aim
#aim Masks to blocks matching the target block
Basic
ezedits.mask.attached
#attached Masks to blocks touching adjacent blocks
Basic
ezedits.mask.current
#current Represents your current global mask
Basic
ezedits.mask.fullblock
#fullblock Masks to blocks which occupy a full block of space
Basic
ezedits.mask.infested
#infested Masks to blocks which contain a silverfish
Basic
ezedits.mask.light
#truelight | #blocklight Masks to block matching a light level range. Truelight includes skylight Blocklight only considers light from blocks
Basic
ezedits.mask.near
#near Masks to blocks withing a given 3D range of the inner mask
Intermediate
ezedits.mask.noise
#eznoisemask Masks to blocks at positions where the given noise is above the given threshold
Intermediate
ezedits.mask.palette
#palette | #fuzzypalette Masks to blocks within the given palette. Fuzzypalette ignores block states
Intermediate
ezedits.mask.selection
#savedselection Masks to blocks within the region of a saved selection
Intermediate
ezedits.mask.vectorgradient
#vectorgradientmask Masks to blocks at positions along a given vector which are above the gradient threshold
Intermediate
ezedits.noise.delete
//eznoise delete Deletes a saved noise preset
Intermediate
ezedits.noise.list
//eznoise list Lists all saved noise presets
Intermediate
ezedits.noise.print
//eznoise print Prints the parameters of a saved noise preset
Intermediate
ezedits.noise.save
//eznoise save Saves a noise preset
Intermediate
ezedits.palettes.decode
//ezpalette decode Prints the blocks of a given encoded palette string.
Intermediate
ezedits.palettes.delete
//ezpalette delete Deletes a saved palette
Intermediate
ezedits.palettes.encode
//ezpalette encode Encodes a palette into a shorter text string
Intermediate
ezedits.palettes.fetch
//ezpalette fetch Fetches blocks from the world or player's hotbar and saves as a palette
Intermediate
ezedits.palettes.list
//ezpalette list Lists all saved palettes
Intermediate
ezedits.palettes.place
//ezpalette place Places a saved palette into the world
Intermediate
ezedits.palettes.print
//ezpalette print Prints the blocks of a saved palette
Intermediate
ezedits.palettes.save
//ezpalette save Saves a palette
Intermediate
ezedits.palettes.swap
//ezpalette swap Swaps all the blocks matching with the corresponding block in another palette
Intermediate
ezedits.pattern.aim
#aim Uses the target block as the pattern
Basic
ezedits.pattern.noise
#eznoisepattern Uses a noise preset to place palette blocks
Intermediate
ezedits.pattern.palette
#palette Treats the blocks in a palette as if they were simply listed out
Intermediate
ezedits.pattern.selection
#selection Sets blocks based on what is currently in the world at the location of the saved selection. As if that area were tiled/stacked
Intermediate
ezedits.pattern.vectorgradient
#vectorgradientpattern Sets palette blocks along a vector with a given length
Intermediate
ezedits.region.moss
//ezmoss Places a layer of blocks on flat surfaces
Intermediate
ezedits.region.noisegen
//eznoisegen ... Uses noise to place blocks within a region
Intermediate
ezedits.region.solidslab
//ezslabmerge Converts double slabs into full blocks
Basic
ezedits.region.statecycle
//ezstatecycle Cycles a given block state for all blocks with that state
Intermediate
ezedits.region.vines
//ezvines Hangs blocks like vines from the given mask
Intermediate
ezedits.scatter
//ezscatter Scatters a shape or 3d structure across the surface of blocks within your selection
Advanced
ezedits.selection.delete
//ezselection delete Deletes a saved selection
Intermediate
ezedits.selection.delpos
//-2 Removes the last point in your selection
Basic
ezedits.selection.encapsulate
//encapsulate Resizes an existing selection to the smallest cuboid containing matching blocks
Basic
ezedits.selection.encapsulatenear
//encapsulatenear Creates a cuboid selection of the smallest size to contain nearby matching blocks
Basic
ezedits.selection.here
//selhere Moves selection to the player
Basic
ezedits.selection.invert
//selinvert Reverses the order of points in a selection
Basic
ezedits.selection.list
//ezselection list Lists all saved selections
Intermediate
ezedits.selection.load
//selload Loads a saved selection
Intermediate
ezedits.selection.next
//next Moves a selection by its own size in a given direction
Basic
ezedits.selection.save
//ezselection save Saves the current selection
Intermediate
ezedits.smooth.deflate
//ezdeflate Contracts the blocks in a selection
Basic
ezedits.smooth.ezsmooth
//ezsmooth Smooths a selection in 3D
Intermediate
ezedits.smooth.inflate
//ezinflate Expands the blocks in a selection
Basic
ezedits.smooth.smoothblocks
//ezsmoothblocks Smooths a region using stairs, slabs, and walls
Advanced
ezedits.spline.basic
//ezspline basic Generates a simple cylindrical spline
Intermediate
ezedits.spline.2d
//ezspline 2d ... Generates a shaped spline by sweeping a 2d shape along the path
Intermediate
ezedits.spline.3d
//ezspline 3d ... Generates a spline based on the given spline shape
Intermediate
ezedits.spline.expression
//ezspline expression Generates a spline shaped by a given expression
Intermediate
ezedits.spline.noise
//ezspline noise Generates a spline deformed with noise
Intermediate
ezedits.spline.rope
//ezspline rope Generates a rope shaped spline
Intermediate
ezedits.spline.structure
//ezspline structure ... Stretches a structure along the spline path
Intermediate
ezedits.stainedglass.gradient
//stainedglassgradient Generates a colour gradient using layers of stained glass
Basic
ezedits.stainedglass.image
//stainedglassimage Generates an image with layers of stained glass
Experimental
ezedits.surface.fuzzify
//ezsurface fuzzify Uses white noise to make the surface of blocks in the region more "fuzzy"
Intermediate
ezedits.surface.noisify
//ezsurface noisify Uses a given noise to deform the surface of blocks in the region
Intermediate
ezedits.surface.rockify
//ezsurface rockify Uses noise to make the surface of blocks in the region more "rocky"
Intermediate
ezedits.surface.voronoify
//ezsurface voronoify Uses voronoi noise to make the the surface of blocks in the region more cellular
Intermediate
ezedits.survival.deinfest
//ezsurvival deinfest Replaces infested blocks with their non-infested counterpart
Basic
ezedits.survival.persist
//ezsurvival persist Lets you set the persistence of all leaves within a selection, enabling or disabling decay
Basic
ezedits.survival.wax
//ezsurvival wax Replaces copper block with their waxed or unwaxed counterpart
Basic
ezedits.symmetry.reflectional
//ezsymmetry reflectional | reflectional3d Starts a reflectional symmetry mode
Experimental
ezedits.symmetry.rotational
//ezsymmetry rotational Starts rotational symmetry mode
Experimental
ezedits.symmetry.translational
//ezsymmetry translational Starts translational symmetry mode
Experimental
ezedits.symmetry.update
//ezsymmetry update Updates blocks to match changes relative to the symmetry type
Experimental
ezedits.texture.advanced
//eztexture advanced Mix multiple textures
Intermediate
ezedits.texture.ambient
//eztexture ambient Textures region by approximating ambiance
Intermediate
ezedits.texture.axisgradient
//eztexture axisgradient Textures region using axis-aligned gradients
Intermediate
ezedits.texture.blend
//eztexture blend Blends palette blocks which are next to each other
Intermediate
ezedits.texture.blocklight
//eztexture blocklight Textures region depending on in-game block light levels
Intermediate
ezedits.texture.cells
//eztexture cells Paints a cell texture using voronoi noise
Intermediate
ezedits.texture.curvature
//eztexture curvature Textures region by approximating 3D curvature
Intermediate
ezedits.texture.surfaceflow
//eztexture flow Textures region with a flowfield along the surface
Intermediate
ezedits.texture.noise
//eztexture noise Textures region using the given noise
Intermediate
ezedits.texture.pointlight
//eztexture pointlight Textures region based on how much the surface is facing a point light
Intermediate
ezedits.texture.shift
//eztexture shift Shifts blocks in a palette by a given amount
Intermediate
ezedits.texture.sunlight
//eztexture sunlight Textures region based on how much the surface is facing a global light direction
Intermediate
ezedits.tools.superwand
//superwand An advanced selection wand
Basic
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