# Permissions

Permissions are grouped into permpacks which can be granted with `ezedits.permpack.***`

<table><thead><tr><th width="274">Permission</th><th width="327">Description</th><th>Permpack</th></tr></thead><tbody><tr><td>ezedits.general.wiki</td><td><strong>/ezedits wiki</strong><br>Prints the link for this wiki in chat</td><td>Basic</td></tr><tr><td>ezedits.general.info</td><td><strong>/ezedits info</strong><br>Prints basic plugin info in chat</td><td>Basic</td></tr><tr><td>ezedits.general.quiet</td><td><strong>/ezedits quiet</strong><br>Toggles on/off some of the chat messages from ezEdits</td><td>Basic</td></tr><tr><td>ezedits.admin.reload</td><td><strong>/ezedits reload</strong><br>Reloads the config</td><td>Admin</td></tr><tr><td>ezedits.array</td><td><strong>//ezarray</strong><br>Places multiple structures sequentially along a path</td><td>Advanced</td></tr><tr><td>ezedits.brush.array</td><td><strong>//ezbr array</strong><br>Allows placing multiple shapes or 3d structures along a drawn path</td><td>Advanced</td></tr><tr><td>ezedits.brush.gradient</td><td><strong>//ezbr gradient</strong><br>Binds the gradient brush to an item</td><td>Intermediate</td></tr><tr><td>ezedits.brush.gradientstroke</td><td><strong>//ezbr gradientstroke</strong><br>Binds the gradient stroke brush to an item</td><td>Intermediate</td></tr><tr><td>ezedits.brush.paletteshift</td><td><strong>//ezbr paletteshift</strong><br>Binds the palette shift brush to an item</td><td>Intermediate</td></tr><tr><td>ezedits.brush.scatter</td><td><strong>//ezbr scatter</strong><br>Allows placing multiple shapes or 3d structures in an area</td><td>Advanced</td></tr><tr><td>ezedits.debug</td><td><strong>//ezdebug ...</strong><br>Various debug commands.<br>Not required for normal use</td><td>Admin</td></tr><tr><td>ezedits.debug.loadingbar</td><td><strong>//ezdebug clearLoadingBars</strong><br>Clears any active progress bar on screen.</td><td>Basic</td></tr><tr><td>ezedits.deform.hexagonalize</td><td><strong>//ezdeform hexagonalize</strong><br>Deforms the blocks in selection into hexagonal pillars</td><td>Intermediate</td></tr><tr><td>ezedits.deform.noise</td><td><strong>//ezdeform noise</strong><br>Deforms the blocks in selection based on a given noise</td><td>Intermediate</td></tr><tr><td>ezedits.deform.rotate</td><td><strong>//ezdeform rotate</strong><br>Rotates the blocks in selection</td><td>Basic</td></tr><tr><td>ezedits.deform.voronoialize</td><td><strong>//ezdeform voronoialize</strong><br>Deforms the blocks in a selection into voronoi cells</td><td>Intermediate</td></tr><tr><td>ezedits.deform.voronoialize2</td><td><strong>//ezdeform voronoialize2</strong><br>Deforms the blocks in a selection into voronoi cells approximating the input shapes</td><td>Intermediate</td></tr><tr><td>ezedits.deform.voxelize</td><td><strong>//ezdeform voxelize</strong><br>Deforms the blocks in a selection into voxels</td><td>Intermediate</td></tr><tr><td>ezedits.flow.flowfield</td><td><strong>//ezflowfield</strong><br>Generates a flowfield within a selection</td><td>Intermediate</td></tr><tr><td>ezedits.flow.flowline</td><td><strong>//ezflowline</strong><br>Creates a single flow line from the player position</td><td>Intermediate</td></tr><tr><td>ezedits.gen.cone</td><td><strong>//ezshapes cone</strong><br>Generates a Cone at the player's position</td><td>Basic</td></tr><tr><td>ezedits.gen.polydome</td><td><strong>//ezshapes polydome</strong><br>Generates a Polydome at the player's position</td><td>Basic</td></tr><tr><td>ezedits.gen.polygon</td><td><strong>//ezshapes polygon</strong><br>Generates a Polygon at the player's position</td><td>Basic</td></tr><tr><td>ezedits.gen.square</td><td><strong>//ezshapes square</strong><br>Generates a Square at the player's position</td><td>Basic</td></tr><tr><td>ezedits.gen.tetrahedron</td><td><strong>//ezshapes tetrahedron</strong><br>Generates a Tetrahedron at the player's position</td><td>Basic</td></tr><tr><td>ezedits.gen.torus</td><td><strong>//ezshapes Torus</strong><br>Generates a Torus at the player's position</td><td>Basic</td></tr><tr><td>ezedits.mask.aim</td><td><strong>#aim</strong><br>Masks to blocks matching the target block</td><td>Basic</td></tr><tr><td>ezedits.mask.attached</td><td><strong>#attached</strong><br>Masks to blocks touching adjacent blocks</td><td>Basic</td></tr><tr><td>ezedits.mask.current</td><td><strong>#current</strong><br>Represents your current global mask</td><td>Basic</td></tr><tr><td>ezedits.mask.fullblock</td><td><strong>#fullblock</strong><br>Masks to blocks which occupy a full block of space</td><td>Basic</td></tr><tr><td>ezedits.mask.infested</td><td><strong>#infested</strong><br>Masks to blocks which contain a silverfish</td><td>Basic</td></tr><tr><td>ezedits.mask.light</td><td><strong>#truelight | #blocklight</strong><br>Masks to block matching a light level range.<br>Truelight includes skylight<br>Blocklight only considers light from blocks</td><td>Basic</td></tr><tr><td>ezedits.mask.near</td><td><strong>#near</strong><br>Masks to blocks withing a given 3D range of the inner mask</td><td>Intermediate</td></tr><tr><td>ezedits.mask.noise</td><td><strong>#eznoisemask</strong><br>Masks to blocks at positions where the given noise is above the given threshold</td><td>Intermediate</td></tr><tr><td>ezedits.mask.palette</td><td><strong>#palette | #fuzzypalette</strong><br>Masks to blocks within the given palette.<br>Fuzzypalette ignores block states</td><td>Intermediate</td></tr><tr><td>ezedits.mask.selection</td><td><strong>#savedselection</strong><br>Masks to blocks within the region of a saved selection</td><td>Intermediate</td></tr><tr><td>ezedits.mask.vectorgradient</td><td><strong>#vectorgradientmask</strong><br>Masks to blocks at positions along a given vector which are above the gradient threshold</td><td>Intermediate</td></tr><tr><td>ezedits.noise.delete</td><td><strong>//eznoise delete</strong><br>Deletes a saved noise preset</td><td>Intermediate</td></tr><tr><td>ezedits.noise.list</td><td><strong>//eznoise list</strong><br>Lists all saved noise presets</td><td>Intermediate</td></tr><tr><td>ezedits.noise.print</td><td><strong>//eznoise print</strong><br>Prints the parameters of a saved noise preset</td><td>Intermediate</td></tr><tr><td>ezedits.noise.save</td><td><strong>//eznoise save</strong><br>Saves a noise preset</td><td>Intermediate</td></tr><tr><td>ezedits.palettes.decode</td><td><strong>//ezpalette decode</strong><br>Prints the blocks of a given encoded palette string.</td><td>Intermediate</td></tr><tr><td>ezedits.palettes.delete</td><td><strong>//ezpalette delete</strong><br>Deletes a saved palette</td><td>Intermediate</td></tr><tr><td>ezedits.palettes.encode</td><td><strong>//ezpalette encode</strong><br>Encodes a palette into a shorter text string</td><td>Intermediate</td></tr><tr><td>ezedits.palettes.fetch</td><td><strong>//ezpalette fetch</strong><br>Fetches blocks from the world or player's hotbar and saves as a palette</td><td>Intermediate</td></tr><tr><td>ezedits.palettes.list</td><td><strong>//ezpalette list</strong><br>Lists all saved palettes</td><td>Intermediate</td></tr><tr><td>ezedits.palettes.place</td><td><strong>//ezpalette place</strong><br>Places a saved palette into the world</td><td>Intermediate</td></tr><tr><td>ezedits.palettes.print</td><td><strong>//ezpalette print</strong><br>Prints the blocks of a saved palette</td><td>Intermediate</td></tr><tr><td>ezedits.palettes.save</td><td><strong>//ezpalette save</strong><br>Saves a palette</td><td>Intermediate</td></tr><tr><td>ezedits.palettes.swap</td><td><strong>//ezpalette swap</strong><br>Swaps all the blocks matching with the corresponding block in another palette</td><td>Intermediate</td></tr><tr><td>ezedits.pattern.aim</td><td><strong>#aim</strong><br>Uses the target block as the pattern</td><td>Basic</td></tr><tr><td>ezedits.pattern.noise</td><td><strong>#eznoisepattern</strong><br>Uses a noise preset to place palette blocks</td><td>Intermediate</td></tr><tr><td>ezedits.pattern.palette</td><td><strong>#palette</strong><br>Treats the blocks in a palette as if they were simply listed out</td><td>Intermediate</td></tr><tr><td>ezedits.pattern.selection</td><td><strong>#selection</strong><br>Sets blocks based on what is currently in the world at the location of the saved selection. As if that area were tiled/stacked</td><td>Intermediate</td></tr><tr><td>ezedits.pattern.vectorgradient</td><td><strong>#vectorgradientpattern</strong><br>Sets palette blocks along a vector with a given length</td><td>Intermediate</td></tr><tr><td>ezedits.region.moss</td><td><strong>//ezmoss</strong><br>Places a layer of blocks on flat surfaces</td><td>Intermediate</td></tr><tr><td>ezedits.region.noisegen</td><td><strong>//eznoisegen ...</strong><br>Uses noise to place blocks within a region</td><td>Intermediate</td></tr><tr><td>ezedits.region.solidslab</td><td><strong>//ezslabmerge</strong><br>Converts double slabs into full blocks</td><td>Basic</td></tr><tr><td>ezedits.region.statecycle</td><td><strong>//ezstatecycle</strong><br>Cycles a given block state for all blocks with that state</td><td>Intermediate</td></tr><tr><td>ezedits.region.vines</td><td><strong>//ezvines</strong><br>Hangs blocks like vines from the given mask</td><td>Intermediate</td></tr><tr><td>ezedits.scatter</td><td><strong>//ezscatter</strong><br>Scatters a shape or 3d structure across the surface of blocks within your selection</td><td>Advanced</td></tr><tr><td>ezedits.selection.delete</td><td><strong>//ezselection delete</strong><br>Deletes a saved selection</td><td>Intermediate</td></tr><tr><td>ezedits.selection.delpos</td><td><strong>//-2</strong><br>Removes the last point in your selection</td><td>Basic</td></tr><tr><td>ezedits.selection.encapsulate</td><td><strong>//encapsulate</strong><br>Resizes an existing selection to the smallest cuboid containing matching blocks</td><td>Basic</td></tr><tr><td>ezedits.selection.encapsulatenear</td><td><strong>//encapsulatenear</strong><br>Creates a cuboid selection of the smallest size to contain nearby matching blocks</td><td>Basic</td></tr><tr><td>ezedits.selection.here</td><td><strong>//selhere</strong><br>Moves selection to the player</td><td>Basic</td></tr><tr><td>ezedits.selection.invert</td><td><strong>//selinvert</strong><br>Reverses the order of points in a selection</td><td>Basic</td></tr><tr><td>ezedits.selection.list</td><td><strong>//ezselection list</strong><br>Lists all saved selections</td><td>Intermediate</td></tr><tr><td>ezedits.selection.load</td><td><strong>//selload</strong><br>Loads a saved selection</td><td>Intermediate</td></tr><tr><td>ezedits.selection.next</td><td><strong>//next</strong><br>Moves a selection by its own size in a given direction</td><td>Basic</td></tr><tr><td>ezedits.selection.save</td><td><strong>//ezselection save</strong><br>Saves the current selection</td><td>Intermediate</td></tr><tr><td>ezedits.smooth.deflate</td><td><strong>//ezdeflate</strong><br>Contracts the blocks in a selection</td><td>Basic</td></tr><tr><td>ezedits.smooth.ezsmooth</td><td><strong>//ezsmooth</strong><br>Smooths a selection in 3D</td><td>Intermediate</td></tr><tr><td>ezedits.smooth.inflate</td><td><strong>//ezinflate</strong><br>Expands the blocks in a selection</td><td>Basic</td></tr><tr><td>ezedits.smooth.smoothblocks</td><td><strong>//ezsmoothblocks</strong><br>Smooths a region using stairs, slabs, and walls</td><td>Advanced</td></tr><tr><td>ezedits.spline.basic</td><td><strong>//ezspline basic</strong><br>Generates a simple cylindrical spline</td><td>Intermediate</td></tr><tr><td>ezedits.spline.2d</td><td><strong>//ezspline 2d ...</strong><br>Generates a shaped spline by sweeping a 2d shape along the path</td><td>Intermediate</td></tr><tr><td>ezedits.spline.3d</td><td><strong>//ezspline 3d ...</strong><br>Generates a spline based on the given spline shape</td><td>Intermediate</td></tr><tr><td>ezedits.spline.expression</td><td><strong>//ezspline expression</strong><br>Generates a spline shaped by a given expression</td><td>Intermediate</td></tr><tr><td>ezedits.spline.noise</td><td><strong>//ezspline noise</strong><br>Generates a spline deformed with noise</td><td>Intermediate</td></tr><tr><td>ezedits.spline.rope</td><td><strong>//ezspline rope</strong><br>Generates a rope shaped spline</td><td>Intermediate</td></tr><tr><td>ezedits.spline.structure</td><td><strong>//ezspline structure ...</strong><br>Stretches a structure along the spline path</td><td>Intermediate</td></tr><tr><td>ezedits.stainedglass.gradient</td><td><strong>//stainedglassgradient</strong><br>Generates a colour gradient using layers of stained glass</td><td>Basic</td></tr><tr><td>ezedits.stainedglass.image</td><td><strong>//stainedglassimage</strong><br>Generates an image with layers of stained glass</td><td>Experimental</td></tr><tr><td>ezedits.surface.fuzzify</td><td><strong>//ezsurface fuzzify</strong><br>Uses white noise to make the surface of blocks in the region more "fuzzy"</td><td>Intermediate</td></tr><tr><td>ezedits.surface.noisify</td><td><strong>//ezsurface noisify</strong><br>Uses a given noise to deform the surface of blocks in the region</td><td>Intermediate</td></tr><tr><td>ezedits.surface.rockify</td><td><strong>//ezsurface rockify</strong><br>Uses noise to make the surface of blocks in the region more "rocky"</td><td>Intermediate</td></tr><tr><td>ezedits.surface.voronoify</td><td><strong>//ezsurface voronoify</strong><br>Uses voronoi noise to make the the surface of blocks in the region more cellular</td><td>Intermediate</td></tr><tr><td>ezedits.survival.deinfest</td><td><strong>//ezsurvival deinfest</strong><br>Replaces infested blocks with their non-infested counterpart</td><td>Basic</td></tr><tr><td>ezedits.survival.persist</td><td><strong>//ezsurvival persist</strong><br>Lets you set the persistence of all leaves within a selection, enabling or disabling decay</td><td>Basic</td></tr><tr><td>ezedits.survival.wax</td><td><strong>//ezsurvival wax</strong><br>Replaces copper block with their waxed or unwaxed counterpart</td><td>Basic</td></tr><tr><td>ezedits.symmetry.reflectional</td><td><strong>//ezsymmetry reflectional | reflectional3d</strong><br>Starts a reflectional symmetry mode</td><td>Experimental</td></tr><tr><td>ezedits.symmetry.rotational</td><td><strong>//ezsymmetry rotational</strong><br>Starts rotational symmetry mode</td><td>Experimental</td></tr><tr><td>ezedits.symmetry.translational</td><td><strong>//ezsymmetry translational</strong><br>Starts translational symmetry mode</td><td>Experimental</td></tr><tr><td>ezedits.symmetry.update</td><td><strong>//ezsymmetry update</strong><br>Updates blocks to match changes relative to the symmetry type</td><td>Experimental</td></tr><tr><td>ezedits.texture.advanced</td><td><strong>//eztexture advanced</strong><br>Mix multiple textures</td><td>Intermediate</td></tr><tr><td>ezedits.texture.ambient</td><td><strong>//eztexture ambient</strong><br>Textures region by approximating ambiance</td><td>Intermediate</td></tr><tr><td>ezedits.texture.axisgradient</td><td><strong>//eztexture axisgradient</strong><br>Textures region using axis-aligned gradients</td><td>Intermediate</td></tr><tr><td>ezedits.texture.blend</td><td><strong>//eztexture blend</strong><br>Blends palette blocks which are next to each other</td><td>Intermediate</td></tr><tr><td>ezedits.texture.blocklight</td><td><strong>//eztexture blocklight</strong><br>Textures region depending on in-game block light levels</td><td>Intermediate</td></tr><tr><td>ezedits.texture.cells</td><td><strong>//eztexture cells</strong><br>Paints a cell texture using voronoi noise</td><td>Intermediate</td></tr><tr><td>ezedits.texture.curvature</td><td><strong>//eztexture curvature</strong><br>Textures region by approximating 3D curvature</td><td>Intermediate</td></tr><tr><td>ezedits.texture.surfaceflow</td><td><strong>//eztexture flow</strong><br>Textures region with a flowfield along the surface</td><td>Intermediate</td></tr><tr><td>ezedits.texture.noise</td><td><strong>//eztexture noise</strong><br>Textures region using the given noise</td><td>Intermediate</td></tr><tr><td>ezedits.texture.pointlight</td><td><strong>//eztexture pointlight</strong><br>Textures region based on how much the surface is facing a point light</td><td>Intermediate</td></tr><tr><td>ezedits.texture.shift</td><td><strong>//eztexture shift</strong><br>Shifts blocks in a palette by a given amount</td><td>Intermediate</td></tr><tr><td>ezedits.texture.sunlight</td><td><strong>//eztexture sunlight</strong><br>Textures region based on how much the surface is facing a global light direction</td><td>Intermediate</td></tr><tr><td>ezedits.tools.superwand</td><td><strong>//superwand</strong><br>An advanced selection wand</td><td>Basic</td></tr></tbody></table>
