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  • //ezsmooth
  • //ezinflate
  • //ezdeflate
  • //ezsmoothblocks
  1. Commands

Smoothing

//ezsmooth

Smooth

//ezsmooth <radii> <iterations> <bias>

Alias: //ezsm

The //ezsmooth command smooths the edges and surfaces of a selected region using a 3 dimensional smoothing algorithm.

  • Radii: The smoothing radius or radii, which can be a single value or three comma-separated values for the East/West, Up/Down, and North/South directions, respectively. This parameter controls the extent of the smoothing effect.

  • Iterations: The number of times the smoothing operation is executed. More iterations lead to a smoother outcome but increase processing time.

  • Bias: A value between -1.0 and 1.0 that adjusts the smoothing effect's expansion or contraction. Positive values expand the smoothed area, while negative values contract it.

//ezinflate

Inflate

//ezinflate <radii>

Alias: //inflate

The //ezinflate command expands the volume of blocks within a selected region by a specified amount, effectively "inflating" the build.

  • Radii: Specifies the expansion distance, which can be a single value or three comma-separated values for the East/West, Up/Down, and North/South directions, respectively. This value determines how far from the original surfaces the new, inflated surfaces will be created.

//ezdeflate

Deflate

//ezdeflate <radiii>

Alias: //deflate

The //ezdeflate command contracts the volume of blocks within a selected region by a specified amount, effectively "deflating" the build.

  • Radii: Specifies the expansion distance, which can be a single value or three comma-separated values for the East/West, Up/Down, and North/South directions, respectively. This value determines how far inwards from the original surfaces that blocks will be removed.

//ezsmoothblocks

Smooth Blocks

//ezsmoothblocks <radius> <iterations> <bias> [-s] [-t] [-w]

Alias: //smoothblocks

The //ezsmoothblocks command modifies a selected region by placing slabs, stairs, and walls to create a significantly smoother surface.

  • Radius: Specifies the smoothing radius in blocks. This value determines the area around each block that is considered during the smoothing process.

  • Iterations: The number of times the smoothing operation is executed. More iterations result in a smoother outcome but increase processing time.

  • Bias: A value between -1.0 and 1.0 that adjusts the smoothing effect's expansion or contraction. Positive values tend to expand the smoothed area, while negative values contract it, offering control over the final appearance.

  • -s: Limits the smoothing process to only use slabs.

  • -t: Excludes walls from smoothing.

  • -w: Uses an alternative set of blocks.

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Last updated 27 days ago