All sub-commands are under //ezsurface
(//ezsu
)
e.g //ezsurface rockify
//ezsurface ...
//ezsurface ...
fuzzify
fuzzify
Fuzzify Surface
//ezsu fuzzify <radius> [smooth_radius] [smooth_iterations] [-c] [-e] [-m] [-t]
Uses white noise to make the surface appear more fuzzy.
Radius: A float value determining the maximum distance from the surface that modifications can occur.
Smooth Radius (Default: 0): Specifies the radius for smoothing operations.
Smooth Iterations (Default: 0): Determines how many times the smoothing operation is applied.
-c: Restricts modifications to only carve into the terrain.
-e: Limits the operation to only expand out from the terrain.
-m: Applies a mask to only modify surfaces that match the specified criteria. This option can significantly slow down the process due to the added complexity of matching surfaces.
-t: Tries to retain the topology of the region.
rockify
rockify
Rockify Surface
//ezsu rockify <radius> [size] [oct] [smooth_radius] [smooth_iterations] [-c] [-e] [-m] [-t]
Uses Perlin noise to make a surface rocky.
Radius: A float value determining the maximum distance from the surface that modifications can occur.
Noise Size (Default: 10): Controls the scale of the noise used.
Noise Octaves (Default: 1): Sets the number of layers of noise applied.
Smooth Radius (Default: 1): Specifies the radius for smoothing operations.
Smooth Iterations (Default: 4): Determines how many times the smoothing operation is applied.
-c: Restricts modifications to only carve into the terrain.
-e: Limits the operation to only expand out from the terrain.
-m: Applies a mask to only modify surfaces that match the specified criteria. This option can significantly slow down the process due to the added complexity of matching surfaces.
-t: Tries to retain the topology of the region.
voronoify
voronoify
Voronoify Surface
//ezsu voronoify <radius> [cell_size] [smooth_radius] [smooth_iterations] [-c] [-e] [-m] [-t]
Uses Voronoi noise to deform a surface.
Radius: A float value determining the maximum distance from the surface that modifications can occur.
Cell Size (Default: 12): Determines the average size of each cell in the Voronoi pattern, affecting the scale of the texture.
Smooth Radius (Default: 0): Specifies the radius for smoothing operations.
Smooth Iterations (Default: 0): Determines how many times the smoothing operation is applied.
-c: Restricts modifications to only carve into the terrain.
-e: Limits the operation to only expand out from the terrain.
-m: Applies a mask to only modify surfaces that match the specified criteria. This option can significantly slow down the process due to the added complexity of matching surfaces.
-t: Tries to retain the topology of the region.
noisify
noisify
Noiseify Surface
//ezsu noisify <radius> <noise> [scale] [smooth_radius] [smooth_iterations] [-c] [-e] [-m] [-t]
Uses a noise preset to deform a surface.
Radius: A float value determining the maximum distance from the surface that modifications can occur.
Noise: Specifies the noise to use for the modification.
Scale (Default: 1): Adjusts the scale of the noise.
Smooth Radius (Default: 1): Specifies the radius for smoothing operations.
Smooth Iterations (Default: 4): Determines how many times the smoothing operation is applied.
-c: Restricts modifications to only carve into the terrain.
-e: Limits the operation to only expand out from the terrain.
-m: Applies a mask to only modify surfaces that match the specified criteria. This option can significantly slow down the process due to the added complexity of matching surfaces.
-t: Tries to retain the topology of the region.
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