🛠️
ezEdits Wiki
English
English
  • ezEdits Docs
  • Getting Started
    • Installing
    • Permissions
  • Palettes
    • Palettes Explained
    • Default Palettes
    • Palette Commands
  • Noise
    • Noise Explained
    • Noise Commands
  • Masks & Patterns
    • Masks
    • Patterns
  • Brushes & Tools
    • Brushes
      • Palette Shift Brush
      • Palette Gradient Brushes
      • Placement Brushes
    • Superwand
  • Commands
    • Deformation
    • Flowfields
    • Noisegen
    • Region
    • Placement
      • Available Structures
      • Primary+Secondary Alignment
      • Placement Parameters
      • Scatter Parameters
      • Array Parameters
    • Selections
    • Shapes
    • Smoothing
    • Spline
      • Common Parameters
      • 2D Spline Shapes
      • 3D Spline Shapes
      • Advanced Spline Shapes
    • Stained Glass
    • Surface
    • Survival
    • Texturing
Powered by GitBook
On this page
  • //eznoisegen ...
  • heightmap
  • terrain
  • advanced
  1. Commands

Noisegen

All sub-commands are under //eznoisegen (//noisegen, //ng) e.g //ng heightmap

//eznoisegen ...

heightmap

Heightmap (2D)

//eznoisegen heightmap <palette> <noise> [height] [-z <zoom>] [-s <seed>] [-o <offset>] [-ct]

  • Palette: Specifies the palette of blocks to use.

  • Noise: Defines the noise preset to use.

  • Height (Default: 0): Controls the height from the bottom of your selection. A value of 0 will take the selection's height. Can place blocks above the selection if the height is great enough

  • -z (Default: 1): Adjusts the zoom level of the noise.

  • -s (Default: -1): Sets the noise seed.

  • -o (Default: (0,0,0)): Offsets the noise generation coordinates by a given vector (X,Y,Z).

  • -c: When used, centres the noise generation on the world coordinates of the selection.

  • -t: Enables smooth mode, specifically for snow, water, and lava blocks in the palette [Applicable only in heightmap mode].

terrain

Terrain (3D)

//eznoisegen terrain <palette> <noise> [height] [strength] [-z <scale>] [-s <seed>] [-l <smear>] [-o <offset>] [-c]

  • Palette: Specifies the palette of blocks to use.

  • Noise: Defines the noise preset to use.

  • Height (Default: 0): Controls the height from the bottom of your selection. A value of 0 will take the selection's height. Can place blocks above the selection if the height is great enough

  • Strength (Default: 1,0.5,0): Takes up to 3 comma-separated values which controls the strength of noise at various heights:

    • 0.5 would be 50% strength everywhere

    • 0.7,0 would be 70% strength at the very bottom and 0% at the top, with everything in-between being a smooth transition

    • 0,1,0 would be 0% strength at the bottom, 100% in the middle, and 0% at the top

  • -z (Default: 1): Adjusts the zoom level of the noise.

  • -s (Default: -1): Sets the noise seed.

  • -l (Default: 0): Applies a vertical smear to 3D noise.

  • -o (Default: (0,0,0)): Offsets the noise generation coordinates by a given vector (X,Y,Z).

  • -c: When used, centres the noise generation on the world coordinates of the selection.

advanced

Advanced

//eznoisegen <palette> <noise> [lowerThreshold] [upperThreshold] [-z <scale>] [-s <seed>] [-l <smear>] [-o <offset>] [-chnt]

  • Palette: Specifies the palette of blocks to use.

  • Noise: Defines the noise preset to use.

  • Lower Threshold (Default: 0): Sets the lower threshold for noise generation, with support for WorldEdit expressions (range: 0-1.0).

  • Upper Threshold (Default: 0.5): Sets the upper threshold for noise generation, with support for WorldEdit expressions (range: 0-1.0).

  • -z (Default: 1): Adjusts the zoom level of the noise.

  • -s (Default: -1): Sets the noise seed.

  • -l (Default: 0): Applies a vertical smear to 3D noise.

  • -o (Default: (0,0,0)): Offsets the noise generation coordinates by a given vector (X,Y,Z).

  • -c: When used, centres the noise generation on the world coordinates of the selection.

  • -h: Activates heightmap mode using 2D noise. &#xNAN;Heightmap mode is only compatible with Cuboid, Cylinder, or Polygon region types.

  • -n: Uses normalized (-1 to 1) selection-centred coordinates for noise generation.

  • -t: Enables smooth mode, specifically for snow, water, and lava blocks in the palette [Applicable only in heightmap mode].

PreviousFlowfieldsNextRegion

Last updated 5 months ago