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ezEdits Wiki
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  • ezEdits Docs
  • Getting Started
    • Installing
    • Permissions
  • Palettes
    • Palettes Explained
    • Default Palettes
    • Palette Commands
  • Noise
    • Noise Explained
    • Noise Commands
  • Masks & Patterns
    • Masks
    • Patterns
  • Brushes & Tools
    • Brushes
      • Palette Shift Brush
      • Palette Gradient Brushes
      • Placement Brushes
    • Superwand
  • Commands
    • Deformation
    • Flowfields
    • Noisegen
    • Region
    • Placement
      • Available Structures
      • Primary+Secondary Alignment
      • Placement Parameters
      • Scatter Parameters
      • Array Parameters
    • Selections
    • Shapes
    • Smoothing
    • Spline
      • Common Parameters
      • 2D Spline Shapes
      • 3D Spline Shapes
      • Advanced Spline Shapes
    • Stained Glass
    • Surface
    • Survival
    • Texturing
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On this page
  • //ezvines
  • //ezmoss
  • //ezslabmerge
  • //ezstatecyle
  1. Commands

Region

PreviousNoisegenNextPlacement

Last updated 1 year ago

A miscellaneous collection of commands which operate within your selected region.

//ezvines

Vines

//ezvines <mask> <pattern> [percentage] [min_length] [max_length]

Alias: //vines

  • Mask: Specifies the mask matching blocks to hang "vines" from.

  • Pattern: Determines the pattern of blocks to place.

  • Percentage (Default: 10%): Sets the percentage of blocks to hang vines from.

  • Min Length (Default: 2): Specifies the minimum vine length.

  • Max Length (Default: 5): Defines the maximum vine length.

<mask>

[percentage]

[min_length] [max_length]

//ezmoss

Moss

//ezmoss <pattern> [amount] [smooth_radii] [smooth_iterations]

Alias: //moss

  • Pattern: Determines the block pattern to use for the moss.

  • Amount (Default: 2.0): Specifies the amount of moss to place. Decimal values are allowed, and values are somewhat arbitrary.

  • Smooth Radii (Default: 1): Sets the smoothing radii for the moss placement. Can be one radius or three comma-separated radii, in the order of East/West, Up/Down, North/South.

  • Smooth Iterations (Default: 5): Defines the number of smoothing iterations to apply.

[amount]

[smooth_radii]

[smooth_radii]

[smooth_iterations]

//ezslabmerge

SlabMerge

//ezslabmerge <mask> [-b] [-t]

Alias: //slabmerge

  • Mask: Specifies the mask to select which blocks to affect within the region.

  • -b: When used, will also convert bottom slabs to full blocks.

  • -t: When used, will also convert top slabs to full blocks.

//ezstatecyle

StateCycle

//ezstatecycle <mask> <state>

Alias: //statecycle

  • Mask: Specifies the mask to select which blocks to affect within the region.

  • State: Identifies the block state value to cycle through for each block in the selection.