Palette Gradient Brushes
The following commands feature brushes for creating gradients.
//ezbr
gradient
//ezbr
gradient
//ezbr
gradientstroke
//ezbr
gradientstroke
Gradient Parameters
There are a few parameters to creating a gradient worth explaining.
Bleed
First off, the bleed
parameter.

The bleed parameter determines how much the colors bleed into each other.
Noise
The pattern of how this bleeding takes place can be determined by noise
. The GIF above was using White noise (-n White
), while the following GIFs use Perlin noise (-n Perlin(Freq:0.25)
)

You can also put in any noise. Here are a few more examples:
-n Perlin(Freq:0.25)

-n Cellular(Freq:0.15)

-n @@ridged(Freq:0.15)

-n Shard(Freq:0.15)

Interpolation Mode
In the following, we compare the five different interpolation modes
of applying the noise to the gradient. The GIFs go through increasing and decreasing bleed values between 0 and 1.
The blue square's top and bottom show where the gradient starts and ends
NONE
No interpolation is applied.

LINEAR
The noise is applied with a constant factor throughout the entire gradient. Because of that, the gradient is "clipping" outside our two selected positions.

TAPERED
Applies the noise strongest in the middle of the gradient and tapers off towards the start and end to avoid "clipping" outside of the given positions.

BEZIER
Uses Bezier interpolation to apply the noise more softly and smoothly. Breaks for a bleed value of >1.

SIN

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