All sub-commands are under //ezshapes
(//ezsh
)
e.g //ezshapes polydome
//ezshapes ...
//ezshapes ...
cone
cone
Cone
//ezsh cone <pattern> <radii> <height> [rotation] [-dhos]
Pattern: Specifies the block pattern.
Radii: Defines the radii of the cone. The first value is for the North/South direction, and the second is for East/West. These directions can change if the cone is rotated.
Height: Sets the height of the cone.
Rotation (Default: 0): Determines the angle of rotation about the y-axis, in degrees. This can be aligned with the player's aiming direction if the
-o
switch is used.-d: When activated, generates the cone with the pointy side facing downwards.
-h: Makes a hollow shape.
-o: When used, the player's aim direction is considered for the cone's rotation.
-s: When used, the players selection will be moved to roughly cover the shape
polydome
polydome
Polydome
//ezsh polydome <pattern> <sides> <radius> <height> [-vs]
Pattern: Specifies the block pattern.
Sides: Defines the number of sides for the polydome.
Radius: Sets the radius of the polydome.
Height (Default: 1): Determines the height of the dome.
-v: Specifies a vertex pattern, altering the appearance at the vertices of the polydome.
-s: When used, the players selection will be moved to roughly cover the shape
polygon
polygon
Polygon
//ezsh polygon <pattern> <sides> <radius> <height> [direction] [-s]
Pattern: Specifies the block pattern.
Sides: Defines the number of sides for the polygon.
Radius: Sets the radius of the polygon.
Height (Default: 1): Determines the height of the polygon.
Direction (Default: Player AIM): Specifies the direction of placement, which can include diagonals.
-s: When used, the players selection will be moved to roughly cover the shape
square
square
Square
//ezsh square <pattern> <radius> <height> [-fws]
Pattern: Specifies the block pattern.
Radius: Sets the radius of the square.
Height (Default: 1): Determines the height of the square.
-f: When activated, only the faces of the square are generated.
-w: When used, only the walls of the square are generated.
-s: When used, the players selection will be moved to roughly cover the shape
tetrahedron
tetrahedron
Tetrahedron
//ezsh tetrahedron <pattern> <radius> [rotation] [-hos]
Pattern: Specifies the block pattern.
Radius: Sets the size of the Tetrahedron.
Rotation (Default: 0): Determines the angle of rotation about the y-axis, in degrees. This can be aligned with the player's aiming direction if the -o switch is used.
-h: Makes a hollow shape.
-o: When used, the player's aim direction is considered for the Tetrahedron's rotation.
-s: When used, the players selection will be moved to roughly cover the shape
torus
torus
Torus
//ezsh torus <pattern> <major_radius> <minor_radius> <cross_section> [-hos]
Pattern: Specifies the block pattern.
Major Radius: Sets the major radius of the torus.
Minor Radius: Sets the minor radius of the torus.
Cross Section: Determines the cross section shape of the torus:
CIRCLE
DIAMOND
ROUNDED_SQUARE
SQUARE
-h: Makes a hollow shape.
-o: When used, the rotation of the torus aligns with the player's aiming direction
-s: When used, the players selection will be moved to roughly cover the shape
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