Array Parameters
//ezarray
and //ezbrush array
place multiple shapes along a path. The following parameters apply to these commands:
Distance: -g <gap>
-g <gap>
Control how close all placements are by defining the gap distance between each placement.
Defaults to 0
. Meaning, in a straight line each placement comes right after another with no gap.
Positive values will increase that distance and place fewer structures in total. Negative values cause the placements to overlap.
Max Vertical Offset: -y <maxOffset>
-y <maxOffset>
Enables you to limit the vertical distance between neighbouring placement positions by shifting the placement position vertically.
Specifically made to generate Jump'n'Runs. For example, by doing -y 1
, each placement position is never higher than 1 block than the previous position. This is only an upper limit in one direction though.
(Introduced in 0.14.0)
Progressive Scaling: -q <radii>
-q <radii>
Similar to Random Scaling, this modifier allows scaling of the placements using relative values, e.g. 1 keeps the scale as is, 2 doubles the size, and 0.5 halfs the size.
The scaling factors are defined as a progression along the spline. This means you may specify as many comma-separated scaling factors as you like, and the spline path will smoothly interpolate through all entries.
The syntax is the same as in //ezspline: Radius progression: <radii>
Path Parameters: -p <kbParameters>
-p <kbParameters>
Modifies how the path is created from the input (convex selection) points.
See //ezspline documentation: Kochanek-Bartels-Parameters: -p <kbParameters>
Spline orientation: -n <normalMode>
-n <normalMode>
Modifies how the ORTHOGONAL option for the <primary>
and <secondary>
arguments behave.
See //ezspline documentation: Normal Mode: -n <normalMode>
Snap placements to surfaces: -b
-b
By default, structures are placed along the spline path that's induced by the input (convex selection) points. This flag moves the placement positions to the nearest surface block instead, in case the position on the path is in midair or submerged in blocks.
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