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  • ezEdits Docs
  • Getting Started
    • Installing
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  • Palettes
    • Palettes Explained
    • Default Palettes
    • Palette Commands
  • Noise
    • Noise Explained
    • Noise Commands
  • Masks & Patterns
    • Masks
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    • Brushes
      • Palette Shift Brush
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    • Superwand
  • Commands
    • Deformation
    • Flowfields
    • Noisegen
    • Region
    • Placement
      • Available Structures
      • Primary+Secondary Alignment
      • Placement Parameters
      • Scatter Parameters
      • Array Parameters
    • Selections
    • Shapes
    • Smoothing
    • Spline
      • Common Parameters
      • 2D Spline Shapes
      • 3D Spline Shapes
      • Advanced Spline Shapes
    • Stained Glass
    • Surface
    • Survival
    • Texturing
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On this page
  • Selection Commands
  • //selload
  • //next
  • //selhere
  • //ezselinvert
  • //delpos2
  • //encapsulate
  • //encapsulatenear
  • Selection Management Commands
  • list [-g]
  • load <selection>
  • save <selectionName> [-f]
  • delete <selectionName>
  1. Commands

Selections

Selection Commands

//selload

Selection Load

//selload [selection] [-h]

Alternate for `//ezsel load`

The //selload command retrieves a previously saved selection from the player's saved selection list.

  • Selection: A previously saved selection.

  • -h: Moves the selection to the player when loaded

//next

Selection Shift

//next <direction> <gap>

The //next command shifts your current selection area by its own size in a specified direction.

  • Direction (Default: Player AIM): Specifies the direction to shift the selection towards. If not provided, it defaults to the direction the player is aiming.

  • Gap (Default: 0): An optional parameter to add an additional gap between the current selection position, and the shifted position.

//selhere

Move Selection to Player

//selhere [selectionPosition]

Alias: //seltome

The //selhere command moves your current selection to your location.

  • SelectionPosition (Default: POS1): Specifies which point in the selection to move to the player's position. All other points will be moved to the relative position.

    • POS1 - The "Pos1" of the selection, or first point for convex/poly selections.

    • POS2 - The "Pos2" of the selection, or the last points for convex/poly selections.

    • CENTER - The center point of the selection

//ezselinvert

Selection Invert

//ezselinvert

Alias: //selinvert

The //ezselinvert command reverses the order of points in your current selection. This will be most noticeable with convex selections as with a cuboid selection pos1 and pos2 will simply swap places, whereas a convex selection will reverse the order of every point.

//delpos2

Delete Last Position

//delpos2

Alias: //-2

The //delpos2 command removes the last secondary selection point for convex and poly selections.

//encapsulate

Encapsulate Blocks In Selection

//encapsulate <mask>

Alias: //enc

The //encapsulate command takes your existing selection and changes it to the smallest CUBOID selection which contains blocks matching the given mask.

  • Mask: Blocks to encapsulate

//encapsulatenear

Encapsulate Nearby Blocks In a New Selection

//encapsulatenear <radius> <mask>

Alias: //encnear

The //encapsulatenear command creates a new selection of the smallest CUBOID selection which contains blocks matching the given mask within the radius.

  • Radius: Cuboid radius to search for matching blocks

  • Mask: Blocks to encapsulate

Selection Management Commands

All sub-commands are under //ezselection (//ezsel) e.g //ezsel list

list [-g]

Lists all the user's saved selections. Click a selection name to load. -g to group selections by type.

load <selection>

Retrieves a previously saved selection from the player's saved selection list.

save <selectionName> [-f]

Saves the user's current selection with a given name. -f to override an existing saved selection.

delete <selectionName>

Deletes a user's selection with the given name.

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Last updated 2 months ago