Last updated
Last updated
ezEdits provides multiple ways to quickly and precisely place clipboards, schematics, and expression-based shapes, which we refer to as 'structures'.
The relevant commands and brushes (introduced in version 0.12.0) are:
All six commands are based on the same underlying placement method. As a result, all six commands share the same syntax and parameters.
For completeness, one can also embed a structure or an array of structures into a shaped spline with the ezspline subcommand //ezspline structure
(//ezsp structure
). However, the structures are not "placed" as much as they are embedded into the spline path, meaning that the and the do not apply to that command. Which is why it is documented on the instead.
This Placement wiki has multiple subpages. Below you find an overview of the subpages.
We suggest reading the page more carefully, as it covers one of the fundamental concepts of the tools. The remaining chapters can be treated as reference materials, useful for specific tasks or to delve deeper into the tool's capabilities.
Covers the parameter (necessary for place/scatter/array (and ezspline structure)).
Covers the parameters (available for place/scatter/array) and the accompanying flags:
Covers the following flags (available for place/scatter/array):
Covers the following flags (only available for scatter):
Covers the following flags (only available for array):
Additionally, the command //ezdebug removeVisualiserEntities
will remove any entities spawned by ezEdits from your world in case they got bugged somehow and were not despawned correctly, which should never happen, but there you go.
Note for server admins: The three placement brushes spawn BlockDisplay entities (only visible to the player using their brush) to help visualise the of the brushes. You may disable the visualisation entities entirely or change how often they are updated in the config.yml
under visualisations
.
//ezplace
//ezpl
Places a single structure at the player's position.
//ezbrush place
//ezbr pl
Brush that places a single structure at each brush click's target.
//ezscatter
//ezsc
Places multiple structures within a selected region.
//ezbrush scatter
//ezbr sc
Brush that places multiple structures in the area of each brush click's target.
//ezarray
//ezar
Places multiple structures sequentially along a path.
//ezbrush array
//ezbr ar
Brush that places multiple structures along a brush stroke.
//ezplace
Accepts .
//ezbrush place
Accepts .
//ezscatter
Accepts and .
//ezbrush scatter
Accepts and .
//ezarray
Accepts and .
//ezbrush array
Accepts and .