//ezspline 2d
Circle (Ci)
(
//ezspline basic
)
Circle Spline
Generates a simple cylindrical spline along the spline path.
Cylinder shape has no parameters.
//ezsp basic
is an alias of //ezsp 2d Circle
.
//ezspline 2d
Square (Sq)
Square Spline
Generates a simple square-shaped spline along the spline path.
Square shape has no parameters.
//ezspline 2d
Diamond (Di)
Diamond Spline
Generates a simple diamond-shaped spline along the spline path.
Diamond shape has no parameters.
//ezspline 2d
RoundedSquare (RS)
RoundedSquare Spline
Generates a simple rounded square-shaped spline along the spline path.
RoundedSquare shape has no parameters.
//ezspline 2d
SuperCircle (SC)
SuperCircle Spline
Generates a spline with the given super-circle shape as the cross-section along the spline path.
[
Exponent:<value>
]
(E
) (Default: 2.0)
Determines the shape.
below 1 are stars, 1 is a diamond, 2 is a circle, and above 2 approaches a square shape
Example:
//ezsp 2d SuperCircle(
Exponent:
0.5
) clay 15
This GIF goes through running the above command with the following set of exponent values 0.5, 1.0, 2.0, 3.0, 99.0
:
//ezspline 2d
CirclesCircle (CC)
(//ezspline rope
)
CirclesCircle Spline
Generates multiple cylinder splines next to each other along the spline path.
[
Count:<value>
]
(C
) (Default: 3)
Determines how many circles there are in the circle of circles. Must be between 1 and 12.
Example:
//ezsp 2d CC(
Count:
1
) clay 15
The following GIF has been generated by just running the above command, and incrementing the Count parameter each time, from 1 up to 10 in this case:
//ezspline 2d CirclesCircle
-t 90
clay 10
Or by using //ezspline rope clay 10
//ezspline rope
is an alias for //ezspline 2d CirclesCircle
-t 90
//ezspline 2d
Polygon (Po)
Polygon Spline
Generates a polygon-shaped spline along the spline path.
[
Sides:<value>
]
(S
) (Default: 5):
The number of sides of the polygon. 3 means triangle, 4 means square, 5 means pentagon, etc. Must be at least 3.
Example:
//ezsp 2d Polygon(
Sides:
3
) clay 15
The GIF has been generated by running the above command, and incrementing the count parameter each time, from 3 up to 8 in this case:
//ezspline 2d
Rectangle (Re)
Rectangle Spline
Generates a rectangle-shaped spline along the spline path.
[
X1:<value>
]
(Default: -1.0):
Defines the x-position of the first corner of the rectangle. Between -1 and 1.
[
Y1:<value>
]
(Default: -1.0):
Defines the y-position of the first corner of the rectangle. Between -1 and 1.
[
X2:<value>
]
(Default: 1.0):
Defines the x-position of the second corner of the rectangle. Between -1 and 1.
[
Y2:<value>
]
(Default: 1.0):
Defines the y-position of the second corner of the rectangle. Between -1 and 1.
Example:
The "Hi" from above has been generated by running the following set of commands:
//ezsp 2d
Re(x1:
-1.0
,y1:
-1.0
,x2:
-0.6
,y2:
1.0
)
clay 12
(The left column from the H)
//ezsp 2d
Re(x1:
-0.2
,y1:
-1.0
,x2:
0.2
,y2:
1.0
)
clay 12
(The left column from the H)
//ezsp 2d
Re(x1:
-1.0
,y1:
-0.2
,x2:
0.2
,y2:
0.2
)
clay 12
(The horizontal line from the H)
//ezsp 2d
Re(x1:
0.6
,y1:
-1.0
,x2:
1.0
,y2:
0.2
)
clay 12
//ezsp 2d
Re(x1:
0.6
,y1:
0.6
,x2:
1.0
,y2:
1.0
)
clay 12
Star Spline
Generates a star-shaped spline along the spline path.
[
Sides:<value>
]
(S
) (Default: 5):
The number of sides of the polygon. 3 means triangle, 4 means square, 5 means pentagon, etc. Must be at least 3.
[
Depth:<value>
]
(D
) (Default: 0.5):
Sets how deep the folds of the star cut towards the center. Between 0 and 1.
Values close to 1 lead to extremely thin spikes.
//ezspline 2d
Flower (Fl)
Flower Spline
Generates a flower-shaped spline along the spline path.
[
Count:<value>
]
(S
) (Default: 5):
The number of petals of the flower.
[
Depth:<value>
]
(D
) (Default: 0.5):
Sets how deep the folds in between two petals of the flower cut towards the center. Between 0 and 1.